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Description: Initialize graphics mode and establish system variables
Mapped Command: SET GRAPHICS
FUNCTION __SetGraphics(mode)
local screen, handle
mode := if(mode == NIL, FALSE, mode)
if mode // is it on or off? (TRUE = on)
sethires(0) // graphics mode
for screen := 1 to MaxScreens // establish a blank screen array
_screens_[screen,1] := NullInteger // upper left row
_screens_[screen,2] := NullInteger // upper left column
_screens_[screen,3] := NullInteger // lower right row
_screens_[screen,4] := NullInteger // lower right column
_screens_[screen,5] := NullInteger // dGE handle
_screens_[screen,6] := NullString // GL memvar
next // for n := 1 to MaxHandles
for handle := 1 to MaxHandles // establish a blank object array
_handles_[handle,1] := NullInteger // upper left row
_handles_[handle,2] := NullInteger // upper left column
_handles_[handle,3] := NullInteger // lower right row
_handles_[handle,4] := NullInteger // lower right column
_handles_[handle,5] := NullString // object text
_handles_[handle,6] := NullInteger // object type
_handles_[handle,7] := ShadowOff // shadow
_handles_[handle,8] := NullString // object name
_handles_[handle,9] := InactiveObject // status (inactive)
next // for n := 1 to MaxHandles
_icnwidt_ := getfontinf(2)/PointsPerColumn // get the icon width
_icnheig_ := getfontinf(3)/PointsPerLine // get the icon height
else
settext() // text mode
endif // if off // if were leaving
RETURN(Void)
See Also:
SET GRAPHICS
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Written by Dave Pearson